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Faction Ideas en>fr fr>en
By Pain Comments: 12, member since Sat Jul 27, 2013
On Tue Aug 06, 2013 07:20 PM

You see pirate stations everywhere. You can do nothing with them. You have hijacking ship abilities. You can lock onto a station and shoot it. See where I'm going here?? :) You run a corporation. Your corporation has no HQ. Pirate stations are all over the place. Bet you see my flow now. :) Other corporations own supply stations. You run a supply station by taking over a pirates station and using it. Then you gain loyalty to a corporation. They use your station. Bingo. You have an amazing profit. Every station needs a control person. Maube that control person has the corporate pilot skill maxed. Give him 5 ships. He gives your corporation more ships flying. More income. Having problems with pirates. assign pilots to patrol systems for pirates and assign nurse betties for healing victims. Just 5 pilots for your faction ain't enough. You want a fleet. Let each pilot get his own wingmen. Especially transports. Ill post more ideas later... thx guys and awesome job!!! More realistic than galaxy on fire minus the sci fi genre... can't wait for the 3rd person ground combat!!!

8 Replies to Faction Ideas

re: Faction Ideas en>fr fr>en
By Hisnitch Comments: 32, member since Thu Jan 03, 2013
On Wed Aug 07, 2013 12:28 AM
Keep it a bit more clear and keep it to the ideas threads that I have. We have already discussed some factions ideas on there.
re: Faction Ideas en>fr fr>en
By Pain Comments: 12, member since Sat Jul 27, 2013
On Fri Aug 09, 2013 04:19 PM
Edited by Pain (1895) on 2013-08-09 10:21:27 sorry. last comment was too rude..
Edited by Pain (1895) on 2013-08-09 10:59:28 mispells
Edited by Pain (1895) on 2013-08-12 17:57:32 mispells
With all the pirate stations that you can do nothing with. How about when you implement ground combat, use it to take over a pirate station and use it as a HQ or a supply station, or even make your own hub station. Then you get a corp. HQ, Profit will come from supply stations, and a hub station could increase standings with others as well as bring attention to your corporation. Making you a super star in the universe.
re: Faction Ideas en>fr fr>en
By Pain Comments: 12, member since Sat Jul 27, 2013
On Fri Aug 09, 2013 04:40 PM
Edited by Pain (1895) on 2013-08-09 10:55:43 a possible misunderstanding...
Edited by Pain (1895) on 2013-08-09 11:00:21
Edited by Pain (1895) on 2013-08-12 17:52:58
Edited by Pain (1895) on 2013-08-12 17:57:35 a possible misunderstanding...
And to elaborate on the corporate idea. Instead of beingn like an admiral of a 7 ship fleet. Make 5 admirals. Give them each a fleet control. Plus giving them thier own station to control in the name of your corporation. Five each admiral a job.
1st: a mining fleet. strict on mining.
2nd: trading fleet. Going to supply depots and selling at a hub
3rd: a nurse betty fleet. Gives the ability so that the fleet can do the armor repair dynamic missions. But have an escort or wingmen for them to protect from "the trap"
4th: pirate hunters. Collect bounties for the corporation. Give them wingman ability as well. Maybe healers.
5th: The backup. Maybe you can't have more than two wingmen. But I notice that occasionally ill run into corporations in my route and they follow me and heal me along the way. Especially NVY and IMN. Maybe you can set another fleet to just follow you. Or use them for when you sound an emergency alarm system. They come to your aid when your wingmen aren't enough

These are my ideas. Ill come up with more later on. Sorry. I'm a bit of an imaginative person.

(Edit): when I say 7 ship fleet. I meant as in 2 wingmen and a 5 man corporate fleet. (Notnincluding self)
re: Faction Ideas en>fr fr>en
By Pain Comments: 12, member since Sat Jul 27, 2013
On Mon Aug 12, 2013 11:57 PM
And to elaborate on the corporate idea. Instead of beingn like an admiral of a 7 ship fleet. Make 5 admirals. Give them each a fleet control. Plus giving them thier own station to control in the name of your corporation. Five each admiral a job.
1st: a mining fleet. strict on mining.
2nd: trading fleet. Going to supply depots and selling at a hub
3rd: a nurse betty fleet. Gives the ability so that the fleet can do the armor repair dynamic missions. But have an escort or wingmen for them to protect from "the trap"
4th: pirate hunters. Collect bounties for the corporation. Give them wingman ability as well. Maybe healers.
5th: The backup. Maybe you can't have more than two wingmen. But I notice that occasionally ill run into corporations in my route and they follow me and heal me along the way. Especially NVY and IMN. Maybe you can set another fleet to just follow you. Or use them for when you sound an emergency alarm system. They come to your aid when your wingmen aren't enough

These are my ideas. Ill come up with more later on. Sorry. I'm a bit of an imaginative person
re: Faction Ideas en>fr fr>en
By Pain Comments: 12, member since Sat Jul 27, 2013
On Mon Aug 12, 2013 11:58 PM
And to elaborate on the corporate idea. Instead of beingn like an admiral of a 7 ship fleet. Make 5 admirals. Give them each a fleet control. Plus giving them thier own station to control in the name of your corporation. Five each admiral a job.
1st: a mining fleet. strict on mining.
2nd: trading fleet. Going to supply depots and selling at a hub
3rd: a nurse betty fleet. Gives the ability so that the fleet can do the armor repair dynamic missions. But have an escort or wingmen for them to protect from "the trap"
4th: pirate hunters. Collect bounties for the corporation. Give them wingman ability as well. Maybe healers.
5th: The backup. Maybe you can't have more than two wingmen. But I notice that occasionally ill run into corporations in my route and they follow me and heal me along the way. Especially NVY and IMN. Maybe you can set another fleet to just follow you. Or use them for when you sound an emergency alarm system. They come to your aid when your wingmen aren't enough

These are my ideas. Ill come up with more later on. Sorry. I'm a bit of an imaginative person
re: Faction Ideas en>fr fr>en
By avemt1 Comments: 13, member since Thu Aug 16, 2012
On Wed Aug 14, 2013 09:32 AM
I like this idea, but that causes too much automation in the game. It wouldn't be interactive anymore. I think we need to rethink this. People don't want easy games, they want a challenge, and a good story. I noticed that once you get to mining diamond ore the money comes in fast. Maybe diamond ore is just too expensive. It should take a good 5-6 hours of play to get you first capital ship by buying. If you reqch the outer rim early with corporate 5, you can startthis in about 3 hours.
re: Faction Ideas en>fr fr>en
By avemt1 Comments: 13, member since Thu Aug 16, 2012
On Wed Aug 14, 2013 09:38 AM
To follow the actual title of the post...

We have religious, companies, do-gooders, pirates, and social worker groups. Why not add a few different factions, and explain the government system a littlemore in depth. I see all the Legislature Stations in just about every other system. I would like to do other things withthe game than just gain XP and complete the storyline.

Comment #924 deleted
Removed by Glo (1617) on 2013-08-14 08:51:20 Duplicate post


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