What's new in version 1.5.4

  • Fix layout issue with certain newer iOS devices
  • New translation work
  • Change in pirate spawning
  • Changes to keep-at-distance autopilot
  • Small layout fixes
  • Minor market changes and fixes
  • Tweaks to Pirate Kill Quest

What's new in version 1.5.3

  • Catch up build for certain platforms
  • New translation work

What's new in version 1.5.2

  • Reintroduce In-App Purchases on Android platform
  • Modifications to camera during gate and undock
  • Move off-screen ship tracker from screen edge to centered ellipse
  • Smart market filter for ammunition
  • Changes to how distances are calculated
  • Mining skill / ship license clarified
  • Mass accelerator auto aim and mapping to shortcut button
  • Red arrows in market on items that cannot be purchased to bring up pop up explaining why
  • Various other bug fixes and tweaks

What's new in version 1.5.1

  • Remove misbehaving plugin on Android
  • Changes to beam effects
  • Link to Translate page
  • New Warp Effects option
  • Add Settings to main menu

What's new in version 1.5.0

  • Real-time tessellated planet surfaces (HD only)
  • New photo-realistic celestials including gas giants and ring belts (HD only)
  • Draggable maps
  • Improved scan probe interface
  • Improved shortcuts wheel icons
  • Smart module mode
  • Default black space
  • New warp and module effects
  • Unfair difficulty fixed
  • Language translations by fans

What's new in version 1.2.0

  • Automated language translations

What's new in version 1.1.0

  • New NearbyUI lock icons
  • Toggle UI behavior change to enter hide everything mode
  • Slider icon tweaks
  • Exit hide everything mode on any screen input
  • Double hit on pad center button to engage all weapons
  • Make trackers, marker, and brackets behave properly in hide everything mode
  • Halos for current wing aid/attack targets in new autopilot radial
  • Rotate selected "X" graphic at a constant time rate
  • Space key as "fire all weapons"
  • Show distance for non-craft in selected text
  • Miscellaneous tutorial cleanup and tweaks
  • Change parameters for energy vampire and energy neutralizer
  • Give some spacing between missiles, now that they are more likely to
  • launch at the same time with various fire-all-xxx options
  • Interface layout changes, including lower right pad of buttons that engages multiple type of modules simultaneously, also autopilot and module radials which can be displayed and dismissed
  • Disengage laser when preparing for warp acceleration
  • Keyboard mapping to new and old interface elements
  • Change how certain interface elements size themselves on different devices
  • Question menu renamed Scanner menu with new access button and position
  • Gravity bomb changes
  • Gravity bomb and laser now are base ship abilities. Laser is always present but is enhanced by laser modules, Gravity bomb requires at least one module, and is enhanced by additional modules
  • Keystroke clicks
  • Change size/scaling of Dangerous logo
  • Some updated item and skill descriptions
  • Ability to pause question/scanner menu
  • Tweaks to initial ship position and standings for certain quests
  • Ability to switch warp destination before warp acceleration commences
  • Adjust icons in credits
  • Some third generation iPad tweaks
  • Server save
  • Expose auto-save slot
  • Ability to save to any slot from within game (and consequently no need to select a slot at start of a new game)
  • Show correct information for currently selected target, including when selection changes while game is paused
  • Switch camera view to selected target in autopilot radial when game is paused
  • Adding many particle based effects
  • Various stability fixes
  • Fix positioning of interface elements that depend on camera view under certain circumstances
  • Give Demeter starting warp strength of 1, remove bonus
  • Remove manual thrust memory
  • Wing module and skill tweaks
  • Force log scrolling area to bottom when viewed
  • Fix encounter timer
  • Show selected target information/icons when in any navMode
  • Remove newlines from log messages presented while inside a station
  • Store complete game save within a single file
  • Upgrade process from old save format that is non-destructive of original save format
  • Implement missile firing speed multiplier
  • Force 72 dpi on Windows for interface element sizing
  • NPC craft to use energy boost modules if they have them
  • Track both earned experience and experience to spend
  • Allow demo version to spend up to 10000 experience
  • Ensure module ammunition selection is properly tracked and saved
  • Ensure routed ships have their routes properly saved
  • Better error handling when loading and saving
  • Show some error conditions to user
  • Missile speed tweaks
  • Change timing of debris creation
  • Improvements to gate exit
  • Icons for player health bars
  • Change missile flight mechanism
  • Show faction skill bonuses on Faction Ships screen
  • Quit confirmation
  • Celestial animation
  • Adjustments to tractor beam behavior
  • Fix bug involving afterburner and nanowarp in combination
  • Make selected X larger
  • Adjust bonuses on Baldr
  • Thruster smoke
  • Damaged ship smoke
  • Make derelict pirates tougher
  • Changes when coming out of warp to ensure stats are calculated correctly
  • Fix quest location indicator in warp menus for Hijacked quest
  • Restore control mode when stopping warp
  • New planet graphics
  • No longer expire certain standing rules
  • Animate tutorial arrow
  • Move slave ship to near side of tutorial gate
  • For the player, blur distinction between limit modes and the autopilots they lead to, and related adjustments to camera changes
  • Animate NearbyUI lock icon size for time-to-lock and time-to-ecm-expiration
  • Reset camera on cancel autopilot
  • Change default buttonLayout to "right"
  • Don't show selected ammunition when it is not present in cargo Miscellaneous sound changes/fixes

What's new in version 1.0.8

  • Add social page to contacts
  • Revise soundtrack links page
  • Allow active modules without targets to operate during warp
  • Encounter tweaks on Courier and Transport Quests
  • Fix bug with ammunition, and show types that are unavailable in ammunition select screen
  • Make more friendly units for warp speed in vehicle stats in the market
  • Don't auto-aim laser against non-enemies
  • Add some ship separation when exiting a gate
  • Remove "Alternate Ammo Change" option
  • Fix several minor issues with the tutorial
  • New shader defaults and don't display unavailable shaders
  • Apply shader selection to more objects in scene
  • Allow shader and light options to be changed while in space
  • Various UI layout tweaks
  • Fix flickering rows in ship contacts list
  • More consistent treatment of volume on main menu screen
  • Fix bug that would create unexplained cargo on player's ship
  • Fix bug where wings would not properly "forget" an enemy
  • Fix possible situation in Hijacked Quest that prevent being able to finish the Quest
  • Fixes for general stability
  • Fix ship duplication bug
  • Changes to prevent ships from becoming "stuck"

What's new in version 1.0.6/1.0.7

  • Dpad turn rate limit option improves manual flight control
  • Smoother camera transitions
  • Improved orbit camera keeps target in view
  • Improved undock and exit gate camera movements
  • Fixed missile camera view
  • Laser auto-aim and option setting
  • Option to hide ship modules in Contacts list is enabled for small devices
  • Display of neutral contacts is off by default for smaller devices
  • Market module list display options: all, high, mid, low
  • Warp destinations now labeled with quest types
  • Map locator size reduced
  • Scan probe interface made modal
  • Improved planet textures and higher polygon planet mesh
  • Can now orbit at fastest available thrust including afterburner
  • Bug fixes related to continue after dying or quitting
  • Fixed overlapping quest completion pane in station
  • Various save and equipment bugs, text truncation fixes
  • Various routing and derelict ship bugs, scrollbar bug fix
  • Lots of minor bug fixes and tweaks

What's new in version 1.0.5

  • New nanowarp button moves your ship at 200% max thrust
  • Super high polygon space stations available
  • Even more concise information display of locality, autopilot settings, and selected target
  • Vastly improved d-pad, slide, and tilt controls and options
  • Dynamic quests no longer need to be accepted
  • Module statistics and info updated
  • Energy boost modules implemented
  • All text updated to use scroll bars as necessary
  • Skippable docking and undocking sequences
  • Packaging a ship correctly drops modules into storage now
  • Autorotation now supported on mobile
  • Mouse controls and option added for desktop versions
  • Binary Helix logo added to start up
  • Fixed derelict ships
  • Various bug fixes

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